AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games on Android in South America Q3 2021
In Q3 2021, Apple Arcade games on Android saw varied performance in South America. Key metrics such as weekly downloads, revenue, and active users showcased interesting trends.
In Q3 2021, Apple Arcade games on the Android platform experienced notable trends in South America. Here’s a closer look at the performance of the top 5 games during this period.
Sonic Dash Endless Runner Game from SEGA saw an interesting mix of trends. Weekly revenue peaked at around $1K in early August, while weekly downloads reached a high of approximately 334K at the end of August. Weekly active users grew significantly from approximately 1.9M to over 2.2M by the end of August before stabilizing.
Snake.io - Fun Snake .io Games by Kooapps Games showed consistent performance. Weekly revenue hovered around $100, with minor fluctuations. Downloads experienced a significant dip in mid-August, dropping to about 104K, but rebounded to nearly 180K by the end of September. Active users followed a similar pattern, peaking at approximately 1.3M in late July before declining and then recovering to about 1.2M.
Asphalt 8 - Car Racing Game by Gameloft SE maintained steady revenue, peaking at around $3.5K in late July. Downloads remained relatively stable, with a peak of approximately 171K at the start of the quarter. Active users saw minor fluctuations but generally stayed around the 350K to 400K mark.
My Town Home: Family Playhouse from My Town Games Ltd had modest weekly revenue, peaking at $62 at the end of September. The game experienced a decline in downloads from about 177K in early July to a low of 83K in early August, before recovering to approximately 114K by the end of September. Active users showed a decline from about 841K in early July to around 681K by the end of September.
Hill Climb Racing by Fingersoft had a steady revenue stream, peaking at around $371 at the end of August. Weekly downloads remained stable, fluctuating between 77K and 92K throughout the quarter. Active users showed a peak of approximately 1.36M in early August before stabilizing around the 1.2M mark.
These insights are derived from Sensor Tower, which provides detailed analytics on app performance. For more comprehensive data and trends, visit Sensor Tower.